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Puzzle-Platformer

Chrysanthemum is a side-scrolling 3D platformer set in a fantasy forest. The player plays as Raisa, a young girl who is in search of a legendary golden flower that can grant any wish. Chrysanthemum aims to tell an interesting and engaging story based around primary characters from backgrounds that are underrepresented in mainstream gaming media. Chrysanthemum takes place in a mystical and vibrant forest full of life and adventure.

Chrysanthemum: Bio
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Systems Development

One of my primary goals for Chrysanthemum was to develop all of the necessary framework to make the game function properly. From audio, to menus, to save data, everything must work together as one functional machine. Some of the core systems in this development included:

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Save & Load System

Custom Controls System

Custom Audio System

User Interface System

Magic System

Chrysanthemum: Bio

Designing User Interfaces

Another one of my main goals for this project was to design and implement a UI system that was both functional and looked appealing. Some of the core functionality of this UI system includes:

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Display of Attribution

Customizable Player Input Menu

Customizable Player Name Input

Saving & Loading Game Slots

Loading Screen Between Scenes

In-Game Pause Menu

Player HUD

Enemy Health Indicators

Chrysanthemum: Bio

Audio Development

My final role on this team was to create and integrate audio for Chrysanthemum. All of the musical tracks produced are original songs created using Bosca Ceoil. Sound effects were recorded and edited using Audacity or creating using free resources such as Leshy SFMaker.

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Chrysanthemum: Bio
Chrysanthemum: Pro Gallery

M. JUSTIN SIMMONS

Systems Development
UI Development
Audio & SFX Development

Chrysanthemum: Bio

AKEEM ROBERTS

Game & Level Design

Enemy & Item Development

​Narrative

Chrysanthemum: Bio

JOSHUA JONES

Character Controller Development
Animation & Model Integrations
Narrative

Chrysanthemum: Bio

JACOB SOTTO

Character Design
3D Modeling
Animation

Chrysanthemum: Bio
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