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RECESS SHUFFLE

Multiplayer Party Game Prototype

Recess Shuffle is a party game prototype developed for my multiplayer development course at University of Baltimore. It takes inspiration from games such as Fall Guys and movies like Squid Game. The game consists of three mini-games where player's race to the end of the level as quickly as they can. Players are awarded points depending on how quickly they complete the level and the player with the most points at the conclusion of the games wins.

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Recess Shuffle: Bio

Systems Development

My primary goal for Recess Shuffle was to allow the player as much expression as possible in the game. Without a chat system in this prototype, customization felt like a good way to allow the player to express their identity and feelings to others. This meant developing extra cosmetic system for the game that allowed players to choose their name, colors, and hats. Some of the core systems in this development included:

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Networking System (Using Photon PUN)

Cosmetics System

Audio System

User Interface System

Score System

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Recess Shuffle: Bio
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Designing User Interfaces

Another one of my main goals for this project was to design and implement a UI system that was both functional and looked appealing. Some of the core functionality of this UI system includes:

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Customizable Player Cosmetic Menu

Networking Menu

Lobby Waiting Screen

Loading Screen Between Scenes

In-Game Pause Menu

Player HUD

Scoreboard

Recess Shuffle: Bio
Recess Shuffle: Pro Gallery

M. JUSTIN SIMMONS

Systems Development
UI Development

Recess Shuffle: Bio

AKEEM ROBERTS

Game & Level Design
For First Mini-Game

Recess Shuffle: Bio

DENNIS XIA

Game & Level Design
For Second Mini-Game

Recess Shuffle: Bio

JOSHUA JONES

Game & Level Design
For Third Mini-Game

Recess Shuffle: Bio

MICHAEL HENDRICKS

Game & Level Design
For Fourth Mini-Game

Recess Shuffle: Bio
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